GRIP: Combat Racing - Our thoughts and what to expect
We at Venom were invited to the exclusive launch of GRIP: Combat Racing and here's what we thought of it
The general opinion of everyone we spoke to at the launch? "ABOUT TIME"
This long anticipated game has finally launched and it seems to be living up to the hype, the developers have taken inspiration from previous games such as Rollcage (1999) and they've jam packed it with 22 different tracks, 15 different cars and more customisations than you can GRIP onto (I'll show myself out)
As with most new releases "GRIP" is available over all platforms including PC, PS4, Xbox One and Nintendo Switch
The atmosphere of the launch was that of excitement, whilst the game was developed by Caged Element the event was hosted by Wired Productions, who really know how to put on a show. Free pizza, free drinks and a tournament with some awesome prizes - followed by a bag upon departure packed with goodies - including our very own controller modification kits for either the Xbox One or PS4 - what's not to love? Oh, and we can't forget about the cupcakes and themed cocktails (GRIP and tonic anyone?)
Not usually one for racing games I was a bit apprehensive but I'm happy to admit I was pleasantly surprised, the game is described as a "high octane, hard-core combat racer" the "ferocious speed" you reach was a little daunting but a couple laps practice did the trick. The best part of this game for me was the "bristling arsenal of outlandish weapons", it gave a slight Mario Kart feel to the game as you speed around the track in cars capable of reaching "767+ mph", collecting weapons and strategically shooting missiles at those in front of you to snatch victory from under their noses at the last second.
The racing mechanics can take a bit of practice to get the hang of and the lack of a map to help you manoeuvre around the track means it's sometimes a little bit too easy to get lost
The sheer amount of content means you can binge play the game and not get bored, everything on your car is customisable and you have the added incentive of unlocking extras by earning XP from playing and winning races